UURUK
Uruk_City_Scene
🎨
SelectQ
Select, move, rotate, and scale entities in the scene
Place
Place new entities, lights, cameras, and triggers
Terrain
Sculpt, paint, and modify terrain heightmaps
Foliage
Paint and scatter foliage instances across terrain
Modeling
Edit meshes with vertex, edge, and face tools
Paint / Decals
Paint decals and vertex colors on surfaces
Lighting
Configure sun, sky, fog, exposure, and post-FX
Scripting
Attach and edit entity scripts and behaviors
Cinematic
Create camera tracks and cinematic sequences
UI / HUD
Design in-game UI elements and HUD overlays
Audio
Place audio sources and configure spatial sound
Debug
Visualize collision, navmesh, physics, and AI
MoveW
Translate selected entity
RotateE
Rotate selected entity
ScaleR
Scale selected entity
Snap OFF
Toggle grid snapping for transforms
Grid
Toggle grid visibility
Gizmos
Toggle gizmo overlays
Stats
Toggle performance stats
AI: Explain
AI explains selected entity
AI: Optimize
AI optimizes selected entity
AI: Generate
AI generates entities from description
URUK ENGINE
Welcome to the Uruk Engine Editor. Start building your scene by placing entities from the toolbar, or use Ctrl+P to open the command palette.
URUK — c.1500 BC
STATS
○ WebGL2
FPS1MS1457.6DRAW0TRIS0.00MVERTS0.00M
WORLD STREAM
0A/1L/12T — 8%
WEATHER
☀ CLEARWind: 3 m/s NWTemp: 41°C
LMB+Drag: Orbit
MMB+Drag: Pan
Scroll: Zoom
ASSETS
All
Meshes
Materials
Textures
Animations
Prefabs
Scenes
12 assets
NameCategoryStatusSizeFormatModified
Bronze MetalmaterialreadyMar 29, 12:51 AM
Clay Water JarmeshreadyMar 29, 12:51 AM
Cuneiform TabletmeshreadyMar 29, 12:51 AM
Date Palm TreemeshreadyMar 29, 12:51 AM
Ishtar Gate TiletexturereadyMar 29, 12:51 AM
Market StallprefabreadyMar 29, 12:51 AM
Mudbrick SurfacematerialreadyMar 29, 12:51 AM
Mudbrick Wall SegmentmeshreadyMar 29, 12:51 AM
Reed BoatmeshreadyMar 29, 12:51 AM
Sandstone GroundmaterialreadyMar 29, 12:51 AM
Sumerian Guard PostprefabreadyMar 29, 12:51 AM
Ziggurat TemplemeshreadyMar 29, 12:51 AM
SCENE HIERARCHY
1Uruk_City_Scene
World Root👁
INSPECTOR
No entity selected
ENGINE READY
|
STOPPED
|1 FPS|DC: 1|Tris: 2|Bodies: 0|Render: 38.9ms|Entities: 1+11/-0/~0
Game Time: 14:30
|AOBLCG|HIGH|Backend: WebGL 2.0 · Three.js|01:18:49 AM||SRC: UNSAVED*|BIND: LIVE|SYNC rev0|AUTH: 8/8|URUK ENGINE v1.0.0